File:Archsegment00.jpg

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Archsegment00.jpg(400 × 300 pixels, file size: 7 KB, MIME type: image/jpeg)

arch segment

Source: User:Rfc has created this image.

Tool: POV-Ray Version 1.0

Scene code:


#include "colors.inc"           // Standard colors library
#include "shapes.inc"           // Commonly used object shapes
#include "textures.inc"         // LOTS of neat textures.  Lots of NEW textures.
#include "stones.inc"           // SPECIAL!  Mike Miller's stone library.

camera 
{
  location <30.0  15.0  -20.0>
  direction <0.0 0.0 2.9>
  right <1.4 0.0 0.0>
  look_at <0 0 0>
}

object { light_source { <700 500 -500>  color White  } }
object { light_source { <700 300 200>  color Grey  } }

#declare brick1 = 
  object
  {
     difference
     {
        intersection
        {
           box { <-4.8 -4.8 -9.8> <4.8 4.8 9.8> } 
           quadric {  Cylinder_X       scale <5.0 15.0 15.0>  translate <0 0 10>}
        }
        quadric {  Cylinder_X       scale <5.0 5.0 5.0>  translate <0 0 10>}
        box { <-9.8 -9.8 -9.8> <9.8 9.8 29.8> translate <0 13 0> rotate <5 0 0>} 
        box { <-9.8 -9.8 -9.8> <9.8 9.8 29.8> translate <0 -13 0> rotate <-5 0 0>} 
     }
     texture  { color red 1.0 green 0.3 blue 0.3 }
  }

composite
{
  object { brick1 translate <0 0 0>}
}

object 
{
  sphere { <0.0 0.0 0.0> 10000.0 }
  texture
  {
     color red 1.0 green 1.0 blue 1.0
  }
  color red 10.2 green 0.9 blue 0.9
}

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current14:24, 7 November 2008Thumbnail for version as of 14:24, 7 November 2008400 × 300 (7 KB)Rfc (talk | contribs)arch segment Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures.inc"

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