Difference between revisions of "File:UniversalBricks02.jpg"
(Wall made from universal bricks. Source: User:Rfc has painted this image. Tool: POV-Ray Version 1.0 Scene: #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures.) |
(better formatting of the scene code) |
||
| Line 5: | Line 5: | ||
Tool: POV-Ray Version 1.0 | Tool: POV-Ray Version 1.0 | ||
Scene: | Scene: | ||
| − | + | ||
| − | #include "colors.inc" // Standard colors library | + | #include "colors.inc" // Standard colors library |
| − | #include "shapes.inc" // Commonly used object shapes | + | #include "shapes.inc" // Commonly used object shapes |
| − | #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. | + | #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. |
| − | #include "stones.inc" // SPECIAL! Mike Miller's stone library. | + | #include "stones.inc" // SPECIAL! Mike Miller's stone library. |
| − | + | ||
| − | camera | + | camera |
| − | { | + | { |
location <160.0 45.0 120.0> | location <160.0 45.0 120.0> | ||
direction <0.0 0.0 1.6> | direction <0.0 0.0 1.6> | ||
| Line 18: | Line 18: | ||
right <1.4 0.0 0.0> | right <1.4 0.0 0.0> | ||
look_at <0 20 -10> | look_at <0 20 -10> | ||
| − | } | + | } |
| − | + | ||
| − | object { light_source { <700 1300 -200> color White } } | + | object { light_source { <700 1300 -200> color White } } |
| − | object { light_source { <700 500 200> color Grey } } | + | object { light_source { <700 500 200> color Grey } } |
| − | + | ||
| − | #declare brick1 = | + | #declare brick1 = |
object | object | ||
{ | { | ||
| Line 36: | Line 36: | ||
translate <0 10 0> | translate <0 10 0> | ||
} | } | ||
| − | + | ||
| − | #declare pin1 = | + | #declare pin1 = |
object | object | ||
{ | { | ||
| Line 48: | Line 48: | ||
translate <0 10 0> | translate <0 10 0> | ||
} | } | ||
| − | + | ||
| − | composite | + | composite |
| − | { | + | { |
object { pin1 rotate <0 30 0> translate <40 -5 50>} | object { pin1 rotate <0 30 0> translate <40 -5 50>} | ||
object { pin1 rotate <0 80 0> translate <65 -5 30>} | object { pin1 rotate <0 80 0> translate <65 -5 30>} | ||
object { pin1 rotate <0 10 0> translate <90 -5 10>} | object { pin1 rotate <0 10 0> translate <90 -5 10>} | ||
| − | + | ||
object { brick1 translate <0 0 0>} | object { brick1 translate <0 0 0>} | ||
object { brick1 translate <0 0 20>} | object { brick1 translate <0 0 20>} | ||
| Line 68: | Line 68: | ||
object { brick1 translate <0 40 60>} | object { brick1 translate <0 40 60>} | ||
object { brick1 translate <0 20 20>} | object { brick1 translate <0 20 20>} | ||
| − | + | ||
object { brick1 rotate <0 20 0> translate <50 0 0>} | object { brick1 rotate <0 20 0> translate <50 0 0>} | ||
object { brick1 rotate <0 60 0> translate <50 0 -60>} | object { brick1 rotate <0 60 0> translate <50 0 -60>} | ||
| − | + | ||
bounded_by | bounded_by | ||
{ | { | ||
| Line 77: | Line 77: | ||
box {UnitBox scale <100.75 100.75 100.75> } | box {UnitBox scale <100.75 100.75 100.75> } | ||
} | } | ||
| − | + | ||
rotate <0 0 0> | rotate <0 0 0> | ||
| − | } | + | } |
| − | + | ||
| − | object | + | object |
| − | { | + | { |
plane { <0.0 1.0 0.0> 0.0 } | plane { <0.0 1.0 0.0> 0.0 } | ||
texture | texture | ||
| Line 95: | Line 95: | ||
} | } | ||
color red 1.2 green 0.9 blue 0.9 | color red 1.2 green 0.9 blue 0.9 | ||
| − | } | + | } |
| − | + | ||
| − | object | + | object |
| − | { | + | { |
sphere { <0.0 0.0 0.0> 10000.0 } | sphere { <0.0 0.0 0.0> 10000.0 } | ||
texture | texture | ||
| Line 111: | Line 111: | ||
rotate <90 0 0> | rotate <90 0 0> | ||
color red 10.2 green 0.9 blue 0.9 | color red 10.2 green 0.9 blue 0.9 | ||
| − | } | + | } |
| − | + | ||
[[category:images]] | [[category:images]] | ||
Revision as of 08:24, 17 October 2008
Wall made from universal bricks.
Source: User:Rfc has painted this image.
Tool: POV-Ray Version 1.0 Scene:
#include "colors.inc" // Standard colors library
#include "shapes.inc" // Commonly used object shapes
#include "textures.inc" // LOTS of neat textures. Lots of NEW textures.
#include "stones.inc" // SPECIAL! Mike Miller's stone library.
camera
{
location <160.0 45.0 120.0>
direction <0.0 0.0 1.6>
up <0.0 1.0 0.0>
right <1.4 0.0 0.0>
look_at <0 20 -10>
}
object { light_source { <700 1300 -200> color White } }
object { light_source { <700 500 200> color Grey } }
#declare brick1 =
object
{
difference
{
box { <-9.8 -9.8 -9.8> <9.8 9.8 9.8> }
quadric { Cylinder_X scale <5.0 5.0 5.0> }
quadric { Cylinder_Y scale <5.0 5.0 5.0> }
quadric { Cylinder_Z scale <5.0 5.0 5.0> }
}
texture { Brown_Agate }
translate <0 10 0>
}
#declare pin1 =
object
{
intersection
{
box { <-4.9 -4.9 -4.9> <4.9 4.9 4.9> }
quadric { Cylinder_X scale <5.0 5.0 5.0> }
}
texture { Brown_Agate }
translate <0 10 0>
}
composite
{
object { pin1 rotate <0 30 0> translate <40 -5 50>}
object { pin1 rotate <0 80 0> translate <65 -5 30>}
object { pin1 rotate <0 10 0> translate <90 -5 10>}
object { brick1 translate <0 0 0>}
object { brick1 translate <0 0 20>}
object { brick1 translate <0 0 40>}
object { brick1 translate <0 0 60>}
object { brick1 translate <0 20 0>}
object { brick1 translate <0 20 20>}
object { brick1 translate <0 20 40>}
object { brick1 translate <0 20 60>}
object { brick1 translate <0 40 0>}
object { brick1 translate <0 40 20>}
object { brick1 translate <0 40 40>}
object { brick1 translate <0 40 60>}
object { brick1 translate <0 20 20>}
object { brick1 rotate <0 20 0> translate <50 0 0>}
object { brick1 rotate <0 60 0> translate <50 0 -60>}
bounded_by
{
// Same as radius of glass sphere, not the box!
box {UnitBox scale <100.75 100.75 100.75> }
}
rotate <0 0 0>
}
object
{
plane { <0.0 1.0 0.0> 0.0 }
texture
{
0.05 /* This value dithers the colors */
color red 1.2 green 0.9 blue 0.8
waves 1.0
frequency 2000.0
scale <50000.0 50000.0 50000.0>
ambient 0.1
diffuse 0.3
}
color red 1.2 green 0.9 blue 0.9
}
object
{
sphere { <0.0 0.0 0.0> 10000.0 }
texture
{
color red 1.8 green 1.5 blue 1.4
waves 0.6
frequency 50.0
scale <50000.0 50000.0 50000.0>
ambient 0.1
diffuse 0.3
}
rotate <90 0 0>
color red 10.2 green 0.9 blue 0.9
}
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 13:34, 16 October 2008 | 800 × 600 (96 KB) | Rfc (talk | contribs) | Wall made from universal bricks. Source: User:Rfc has painted this image. Tool: POV-Ray Version 1.0 Scene: #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures. |
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