Difference between revisions of "File:UniversalBricks02.jpg"
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Wall made from universal bricks. | Wall made from universal bricks. | ||
− | Source: [[User:Rfc]] has | + | Source: [[User:Rfc]] has created this image. |
Tool: POV-Ray Version 1.0 | Tool: POV-Ray Version 1.0 | ||
− | Scene: | + | |
+ | Scene code: | ||
#include "colors.inc" // Standard colors library | #include "colors.inc" // Standard colors library |
Latest revision as of 07:26, 17 October 2008
Wall made from universal bricks.
Source: User:Rfc has created this image.
Tool: POV-Ray Version 1.0
Scene code:
#include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. #include "stones.inc" // SPECIAL! Mike Miller's stone library. camera { location <160.0 45.0 120.0> direction <0.0 0.0 1.6> up <0.0 1.0 0.0> right <1.4 0.0 0.0> look_at <0 20 -10> } object { light_source { <700 1300 -200> color White } } object { light_source { <700 500 200> color Grey } } #declare brick1 = object { difference { box { <-9.8 -9.8 -9.8> <9.8 9.8 9.8> } quadric { Cylinder_X scale <5.0 5.0 5.0> } quadric { Cylinder_Y scale <5.0 5.0 5.0> } quadric { Cylinder_Z scale <5.0 5.0 5.0> } } texture { Brown_Agate } translate <0 10 0> } #declare pin1 = object { intersection { box { <-4.9 -4.9 -4.9> <4.9 4.9 4.9> } quadric { Cylinder_X scale <5.0 5.0 5.0> } } texture { Brown_Agate } translate <0 10 0> } composite { object { pin1 rotate <0 30 0> translate <40 -5 50>} object { pin1 rotate <0 80 0> translate <65 -5 30>} object { pin1 rotate <0 10 0> translate <90 -5 10>} object { brick1 translate <0 0 0>} object { brick1 translate <0 0 20>} object { brick1 translate <0 0 40>} object { brick1 translate <0 0 60>} object { brick1 translate <0 20 0>} object { brick1 translate <0 20 20>} object { brick1 translate <0 20 40>} object { brick1 translate <0 20 60>} object { brick1 translate <0 40 0>} object { brick1 translate <0 40 20>} object { brick1 translate <0 40 40>} object { brick1 translate <0 40 60>} object { brick1 translate <0 20 20>} object { brick1 rotate <0 20 0> translate <50 0 0>} object { brick1 rotate <0 60 0> translate <50 0 -60>} bounded_by { // Same as radius of glass sphere, not the box! box {UnitBox scale <100.75 100.75 100.75> } } rotate <0 0 0> } object { plane { <0.0 1.0 0.0> 0.0 } texture { 0.05 /* This value dithers the colors */ color red 1.2 green 0.9 blue 0.8 waves 1.0 frequency 2000.0 scale <50000.0 50000.0 50000.0> ambient 0.1 diffuse 0.3 } color red 1.2 green 0.9 blue 0.9 } object { sphere { <0.0 0.0 0.0> 10000.0 } texture { color red 1.8 green 1.5 blue 1.4 waves 0.6 frequency 50.0 scale <50000.0 50000.0 50000.0> ambient 0.1 diffuse 0.3 } rotate <90 0 0> color red 10.2 green 0.9 blue 0.9 }
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 12:34, 16 October 2008 | 800 × 600 (96 KB) | Rfc (talk | contribs) | Wall made from universal bricks. Source: User:Rfc has painted this image. Tool: POV-Ray Version 1.0 Scene: #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures. |
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