File:UniversalBricks01.jpg

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Revision as of 13:11, 17 October 2008 by Rfc (talk | contribs) (sectional view of the connection principle of a six-hole-cube with pins Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" /)
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UniversalBricks01.jpg(800 × 600 pixels, file size: 39 KB, MIME type: image/jpeg)

sectional view of the connection principle of a six-hole-cube with pins

Source: User:Rfc has created this image.

Tool: POV-Ray Version 1.0

Scene code:


#include "colors.inc"           // Standard colors library
#include "shapes.inc"           // Commonly used object shapes
#include "textures.inc"         // LOTS of neat textures.  Lots of NEW textures.
#include "stones.inc"           // SPECIAL!  Mike Miller's stone library.

camera 
{
  location <160.0  150.0  -100.0>
  direction <0.0 0.0 3.9>
  right <1.4 0.0 0.0>
  look_at <0 0 0>
}

object { light_source { <700 1300 -500>  color White  } }
object { light_source { <700 500 200>  color Grey  } }

#declare brick1 = 
  object
  {
     difference
     {
        box { <-9.8 -9.8 -9.8> <9.8 9.8 9.8> } 
        quadric {  Cylinder_X       scale <5.0 5.0 5.0>  }
        quadric {  Cylinder_Y       scale <5.0 5.0 5.0>  }
        quadric {  Cylinder_Z       scale <5.0 5.0 5.0>  }
        box { < 0.0 0.0 -9.9> <9.9 9.9 9.9> } 
     }
     texture  { color red 1.0 green 0.3 blue 0.3 }
  }

#declare brick2 = 
  object
  {
     difference
     {
        box { <-9.8 -9.8 -9.8> <9.8 9.8 9.8> } 
        quadric {  Cylinder_X       scale <5.0 5.0 5.0>  }
        quadric {  Cylinder_Y       scale <5.0 5.0 5.0>  }
        quadric {  Cylinder_Z       scale <5.0 5.0 5.0>  }
        box { < -9.9 0.0 -9.9> <9.9 9.9 9.9> } 
     }
     texture  { color red 1.0 green 0.3 blue 0.3 }
  }

#declare pin1 = 
  object
  {
     intersection
     {
        box { <-4.9 -4.9 -4.9> <4.9 4.9 4.9> } 
        quadric {  Cylinder_X       scale <5.0 5.0 5.0>  }
     }
     texture  {   color red 0.6 green 1.3 blue 0.6  }
  }

#declare pin2 = 
  object
  {
     intersection
     {
        box { <-4.9 -4.9 -4.9> <14.9 14.9 14.9> } 
        quadric {  Cylinder_X       scale <5.0 5.0 5.0>  }
     }
     texture  {   color red 0.6 green 0.6 blue 1.3  }
  }

composite
{
  object { brick1 translate <0 0 0>}
  object { brick1 translate <0 0 20>}
  object { brick1 translate <0 0 -20>}
  object { brick2 translate <20 0 0>}
  object { brick2 translate <20 0 -20>}
  object { brick2 rotate <0 0 -90> translate <0 20 0>}

  object { pin1  rotate <0 0 90> translate <0 10 0>}
  object { pin1  rotate <0 0 0> translate <10 0 0>}
  object { pin2  rotate <0 -90 0> translate <0 0 0>}
  rotate <0 0 0>
}

object 
{
  sphere { <0.0 0.0 0.0> 10000.0 }
  texture
  {
     color red 1.0 green 1.0 blue 1.0
  }
  color red 10.2 green 0.9 blue 0.9
}

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current13:11, 17 October 2008Thumbnail for version as of 13:11, 17 October 2008800 × 600 (39 KB)Rfc (talk | contribs)sectional view of the connection principle of a six-hole-cube with pins Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" /

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