Difference between revisions of "File:UniversalBricks01.jpg"
(sectional view of the connection principle of a six-hole-cube with pins Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" /) |
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Latest revision as of 10:47, 25 November 2013
sectional view of the connection principle of a six-hole-cube with pins
Source: User:Rfc has created this image.
Tool: POV-Ray Version 1.0
Scene code:
#include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. #include "stones.inc" // SPECIAL! Mike Miller's stone library. camera { location <160.0 150.0 -100.0> direction <0.0 0.0 3.9> right <1.4 0.0 0.0> look_at <0 0 0> } object { light_source { <700 1300 -500> color White } } object { light_source { <700 500 200> color Grey } } #declare brick1 = object { difference { box { <-9.8 -9.8 -9.8> <9.8 9.8 9.8> } quadric { Cylinder_X scale <5.0 5.0 5.0> } quadric { Cylinder_Y scale <5.0 5.0 5.0> } quadric { Cylinder_Z scale <5.0 5.0 5.0> } box { < 0.0 0.0 -9.9> <9.9 9.9 9.9> } } texture { color red 1.0 green 0.3 blue 0.3 } } #declare brick2 = object { difference { box { <-9.8 -9.8 -9.8> <9.8 9.8 9.8> } quadric { Cylinder_X scale <5.0 5.0 5.0> } quadric { Cylinder_Y scale <5.0 5.0 5.0> } quadric { Cylinder_Z scale <5.0 5.0 5.0> } box { < -9.9 0.0 -9.9> <9.9 9.9 9.9> } } texture { color red 1.0 green 0.3 blue 0.3 } } #declare pin1 = object { intersection { box { <-4.9 -4.9 -4.9> <4.9 4.9 4.9> } quadric { Cylinder_X scale <5.0 5.0 5.0> } } texture { color red 0.6 green 1.3 blue 0.6 } } #declare pin2 = object { intersection { box { <-4.9 -4.9 -4.9> <14.9 14.9 14.9> } quadric { Cylinder_X scale <5.0 5.0 5.0> } } texture { color red 0.6 green 0.6 blue 1.3 } } composite { object { brick1 translate <0 0 0>} object { brick1 translate <0 0 20>} object { brick1 translate <0 0 -20>} object { brick2 translate <20 0 0>} object { brick2 translate <20 0 -20>} object { brick2 rotate <0 0 -90> translate <0 20 0>} object { pin1 rotate <0 0 90> translate <0 10 0>} object { pin1 rotate <0 0 0> translate <10 0 0>} object { pin2 rotate <0 -90 0> translate <0 0 0>} rotate <0 0 0> } object { sphere { <0.0 0.0 0.0> 10000.0 } texture { color red 1.0 green 1.0 blue 1.0 } color red 10.2 green 0.9 blue 0.9 }
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:11, 17 October 2008 | 800 × 600 (39 KB) | Rfc (talk | contribs) | sectional view of the connection principle of a six-hole-cube with pins Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" / |
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