Difference between revisions of "File:GapCloserBrick.jpg"
(gap-closer-brick with pin Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "tex) |
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color red 10.2 green 0.9 blue 0.9 | color red 10.2 green 0.9 blue 0.9 | ||
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Latest revision as of 10:49, 25 November 2013
gap-closer-brick with pin
Source: User:Rfc has created this image.
Tool: POV-Ray Version 1.0
Scene code:
#include "colors.inc" // Standard colors library
#include "shapes.inc" // Commonly used object shapes
#include "textures.inc" // LOTS of neat textures. Lots of NEW textures.
#include "stones.inc" // SPECIAL! Mike Miller's stone library.
camera
{
location <200.0 150.0 -100.0>
direction <0.0 0.0 2.9>
//up <0.0 1.0 0.0>
right <1.4 0.0 0.0>
look_at <20 0 10>
}
object { light_source { <-1200 1500 -200> color White } }
object { light_source { <500 500 -300> color White } }
object { light_source { <120 1300 200> color Grey } }
#declare brick1 =
object
{
difference
{
box { <-9.8 -9.8 -9.8> <49.8 29.8 29.8> }
box { <0 0 0> <39.8 30 19.8> }
quadric { Cylinder_X scale <5.0 5.0 5.0> translate <0 20 10>}
quadric { Cylinder_Z scale <5.0 5.0 5.0> translate <10 20 0>}
quadric { Cylinder_Z scale <5.0 5.0 5.0> translate <30 20 0>}
}
texture { color red 1.0 green 0.3 blue 0.3 }
}
#declare pin1 =
object
{
intersection
{
box { <-4.9 -4.9 -4.9> <9.9 9.9 9.9> }
quadric { Cylinder_X scale <5.0 5.0 5.0> }
}
texture { color red 0.6 green 1.3 blue 0.6 }
}
composite
{
object { brick1 translate <0 0 0>}
object { pin1 rotate <0 90 0> translate <0 0 -25>}
}
object
{
sphere { <0.0 0.0 0.0> 10000.0 }
texture
{
color red 1.0 green 1.0 blue 1.0
}
color red 10.2 green 0.9 blue 0.9
}
File history
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 13:55, 25 February 2009 | 400 × 300 (9 KB) | Rfc (talk | contribs) | gap-closer-brick with pin Source: User:Rfc has created this image. Tool: POV-Ray Version 1.0 Scene code: #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "tex |
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